Universal Human Eye Shader
Note: please check the License Agreement before purchasing.
Customisable eyeball materials for Cycles (textures available separately), for use with the included base mesh or with the eye included with the Universal Human rigs/meshes. The shader is separate from the textures so as to provide a more affordable option for those wanting to supply their own textures. Instructions for making compatible textures that make use of all the parameters can be found here).
FEATURES
- Iris and Sclera/cornea node groups constructed using standard Blender nodes, with relevant parameters exposed
- Exterior and interior eyeball models (422 faces, all quads) with iris dilation/constriction and offset shape keys, UV unwrapped ready for texturing
- Includes tear line shader (may be moved to another asset in future)
- Annotations describing each node's role within the iris and sclera/cornea node groups
- Compatible with Blender 4.2 and higher
- Template image outlining UV islands and features, to assist with texture placement
KNOWN ISSUES
Limbus illuminates when backlit if there is no object obstructing the light (such as an eye socket).
LICENSE AGREEMENT
By purchasing or using this product, you agree to be bound by the conditions in theĀ License Agreement.
For Frequently Asked Questions, documentation and more, visit the Universal Human website.
Size
278 KB
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