Universal Human Eye Shader

7 ratings

Note: please check the License Agreement before purchasing.

Customisable eyeball materials for Cycles (textures available separately), for use with the included base mesh or with the Universal Human rigs/meshes. The shader is separate from the textures so as to provide a more affordable option for those wanting to supply their own textures. Instructions for making compatible textures that make use of all the parameters can be found here).

Iris and sclera/cornea node groups

FEATURES

  • Iris and Sclera/cornea node groups constructed using standard Blender nodes, with relevant parameters exposed
  • Exterior and interior eyeball models (422 faces, all quads) with iris dilation/constriction and offset shape keys, UV unwrapped ready for texturing
  • Annotated charts explaining the Iris and Sclera/Cornea node groups' interior workings
  • Compatible with Blender 2.79 and higher (appearance will differ slightly in versions prior to 3.0)

Exterior and interior base meshes

KNOWN ISSUES

  • Limbus illuminates when backlit if there is no object obstructing the light (such as an eye socket).

For Frequently Asked Questions, documentation and more, visit the Universal Human website.

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$19+

Universal Human Eye Shader

7 ratings
I want this!