Universal Human Skin Shader
Note: Textures are not included. please check the License Agreement before purchasing.
Customisable skin material for Cycles, tailored for use with the pre-made Head Textures, Arm Textures and Rigs/Base Meshes. The shader is separated from the textures to provide a more affordable option for those wanting to supply their own models or textures (Instructions for making compatible textures can be found here). Includes tear line shader.
Skin shader with glitter makeup applied to the Head Textures on the Face Rig, with combined Female, Asian and European Head Base Meshes (hair not available)
The skin shader combined with the Arm Textures, Arm Rig and Musculoskeletal Arm
Skin Shader with Head Textures on the Face Rig with Female and race base meshes (hair not available).
MAIN FEATURES
- General purpose Skin node group, constructed using standard Blender nodes, with relevant properties exposed including sliders for easy selection of skin tones.
- Add matte, gloss, metallic or glitter makeup using the included eyebrow, eyelid, eyeliner, cheeks, lips and fingernails/toenails masks (or paint your own).
- Tension mapping enables dynamic wrinkles, roughness and blood flow.* Wrinkle displacement maps are available separately.
- High frequency procedural bump enhances texture maps with macro detail
- Includes tear line shader (may be moved to another asset in future)
- Annotations describing each node's role within the Skin and Makeup node group trees
- Compatible with Blender 4.2 and higher
High frequency procedural texture for enhancing texture maps with macro detail
LICENSE AGREEMENT
By purchasing or using this product, you agree to be bound by the conditions in the License Agreement.