Universal Human Arm Rig
Note: please read the product description carefully, and check the License Agreement before purchasing.
Rigged and UV unwrapped left and right hand and arm base meshes for Blender, ready for sculpting, texturing and animating. These are the same arms that are attached to the full-body rigs. Bear in mind that there is no upgrade path from the Arm Rig to the other rigs, so choose carefully before purchasing! Textures, Skin Shader and Musculoskeletal System are available separately.
Posing and editing proportions of the hand (prior 2024-10-16 refinements):
Arm Rig with Arm Textures, Skin Shader and Musculoskeletal Arms (hair not available):
MAIN FEATURES
- Designed for realistic character creation and animation.
- On-the-fly customisable skeletal proportions; easily and non-destructively edit the hand size and arm and finger lengths and positions.
- Full IK arms and fingers with separate arm and fingers IK/FK switches
- Finger curling controls for quick hand posing (see demo video)
- Male/female shape keys
- Age shape keys/proportions for infant to adult transitions
- Torso rig for posing the upper body
- Fingernail length control
- UV mapped (2x UDIM tiles) ready for texturing
- Lightweight mesh for responsive performance. Poly count per (before subdivision): 1,126 faces (quads) per limb
- Topology optimised for animation and posing; edge loops follow wrinkles and muscular direction where possible, without compromising deformation quality.
- Corrective shape keys to preserve volume in joints
- Soft IK to dampen finger "popping" when IK chains are near full extension (arm soft IK optional, due to visible bone shortening)
- All quads
- Template image outlining UV islands and features, to assist with texture placement
- Compatible with Blender 4.2 and higher
- No script installations or add-ons necessary; just load and go!
LICENSE AGREEMENT
By purchasing or using this product, you agree to be bound by the conditions in the License Agreement.