Universal Human Arm Textures
Note: Please read the product description carefully, and check the License Agreement before purchasing.
Hand-painted and sculpted hand and arm textures, tailored for use with the separately available Skin Shader and rigs/base meshes in Blender, with the aim of providing a relatively neutral, flexible basis for customisation. As the project evolves they may be either adjusted to better serve this purpose, or designated a specific skin type if more skins are developed. Includes layers (see below) for tweaking wrinkles, veins and other details in image editing apps, and different skin tones can be dialled in when paired with the Skin Shader.
Textures applied to the Hand Rig with Skin Shader and Musculoskeletal Arms (Hair not available):
Textures applied to the Hand Rig with Musculoskeletal Arms and Skin Shader:
Textures applied to the Hand Rig with Skin Shader and Musculoskeletal Arms:
Textures applied to the Hand Rig with Musculoskeletal Arms and Skin Shader (hair not available):
FEATURES
- 1 x hand and 1 x arm height maps (8K, 16 bit .png)
- 4 x hand and 4 x arm height map layers for independent editing of baked displacement, pores, static wrinkles, fingerprints, fingernails and blemishes
- 1 x hand and 1 x arm wrinkle height maps (8K, 16 bit .png)
- 1 x hand and 1 x arm wrinkle sculpt layers, for editing independently of pores and other details
- 1 x hand and 1 x arm albedo maps (4K, 8 bit .png)
- 5 x hand and 5 x arm albedo layers + Base tone, for independent editing of shading, mottling, blemishes, static wrinkles & veins
- 1 x hand and 1 x arm roughness maps (4K, 8 bit .png)
Included texture maps and layers:
LIMITATIONS
Wrinkle maps don't respect bone proportion changes (including using the Age control). While is possible to configure them to work, there is currently no easily reproducible solution. See Skin Shader documentation for more details.
LICENSE AGREEMENT
By purchasing or using this product, you agree to be bound by the conditions in the License Agreement.